So its been a while since I last updated this thread but I reckon this project is nearly finished unless you guys have any more crits :) Since I last posted I have slightly adjusted the model/textures and composited all of the models into a UDK scene. Anyways here are the results of my testing. Head With A Standard Shader…
So I am new to 3D modeling and something that I have noticed is there are times where I see things being modeled as one object and others multiple and curious as to the reason one might do it one way vs the other. I imagine certain use cases that might lend itself to one way or the other but I am curious as to what those…
I've been trying to think of a way to phrase this question without it sounding dumb, but unfortunately it is somewhat dumb. However, I'm curious what the community input is between these two programs as it pertains to modeling accessories. I've seen multiple tutorials now using Zmodeler to make accessories for characters,…
The Digital Animation and Visual Effects School (www.daveschool.com) located at Universal Studios in Orlando, Florida, is seeking applicants for the role of 3D Modeling Instructor. Pay: Salary Amount: Based on Experience Benefits: Yes Vacation: Yes Relocation Expenses: Negotiable Hours per day: 5 Days per week: 5 Job…
Arch Virtual is looking for 3D modelers to help with remeshing complex environments down to a more coherent, lower poly and carefully UVd asset for use in a game engine. Applicants *MUST* be able to demonstrate their advanced knowledge of low-poly modeling techniques and solid UVing skills including custom UV sets for…
First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
looks like a simple painted texture tile. Paint a couple of interlocking half circles, with some shadow/highlight effects, and loop that as the diffuse. Combine that with a specular map and a pass with dirt and grunge. Put that on top of an unwrapped model of the general shape of the chain mail. No need for modelling or…
Hey everyone! I wanted to throw out an invite to anyone interested in joining me this weekend for my Advanced High Poly Modeling workshop on Saturday at the Art Institute San Diego! I'll be covering some practical techniques on approaching high poly modeling for games, share some insight into maximizing your efficiency…
Thank you for your interest. This position has now been filled. We are part of a small team based in the UK and are looking for a freelance 3D artist capable of modelling, UV-mapping and fully texturing a number of commercial aircraft models. Models will be used in a project targeting mobile devices and as such will…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…