some honest feedback: of that, id say the 'best' work would be the cars/bikes/automobile models. the character stuff is ok, but your strengths atm really seem to reside in vehicles (except 29), and env props. i wouldnt really rate the textures in there as being 'best,' imo, but the models are great. if you showcase the…
ok im gonna crit ;-) after reading your post in the discussion bit good portfolio, but your 3d lacks imagination, your producing good clean work with technical skill, but alot of the art is slightly been there seen three other guys wearing the t-shirt. i would just try and get some more interest into the design. I have…
jeffro: yeah this was the mesh that was used for the barbarian model. This is the model I made originally and it wasn't used for one of the projects so we cannibalised it, added new heads, and mit hands to make some quick barbarian gladiators. Started looking through old files yesterday and wanted to try a quick texture…
Well i don't have a specific target hardware. I just want to make smthing nice. Modulate 2x is almost good, except those awful artefacts due to the divided range. And well i don't see that kind of thing in games. I wonder how to make a nice static lighting on a RT scene like I've seen here.…
Good thoughts Wrath. Specialization is the future wether people like it or not. Our industry is changing and growing fast, and next gen consoles are almost upon us. Teams will get bigger, and roles will become more specialized. I can pretty much guarantee it. I'd strongly urge thinking about speciality now. At the studio…
Hey guys , After climbing my way from level design to env art to lighting art on static scenes, I felt it was a natural progression to move onto something more dynamic. The thought of doing a cinematic sequence using a real time engine had been lingering on for a while. Wake, the short movie, is my first venture into…
(apologies if this is in the wrong section) In the coming month or so I'm finally going to be ready to send off my Env/Prop portfolio for junior positions (pending final crits on layouts etc from you guys I hope). While I feel I've gotten a decent hold on the web portfolio I'm putting together, the physical matter is a…
Developing the Strategic
Combat game for Star Wars: Jedi Challenges Blind Squirrel Games in
collaboration with Disney and Lucasfilm developed the Strategic Combat game for
Star Wars: Jedi Challenges. It was an honor for our studio to work on this high
profile game. We are proud to show some of the assets we’ve done for…
Do you want to be an environment artist? If so - make an environment! Otherwise, just call your self 3D artist or Prop Artist. Your thumbnails aren't properly aligned. They also could have a bit better composition, mostly trying to get it as informative as possible. For guns, have the entire thing in the frame. Maybe you…
That looks great man, I like a lot how you are blocking everything out. I am at the planning stages of my sci-fi envi as well. Will be posting soon. You mentioned in one of your post about your floor that you used some tut video to get the high to low poly normal mapping done. Do you mind if I ask you which videos you…