Hi guys, I'm new here, would like to make some artist friends here hopefully by being more active in this forum. I've nothing much to show at this moment so would just like to start by asking some technical questions about mental ray. I would like to ask what are the materials in mental ray that are the most commonly used.…
So I recently came across this game (Asterix & Obelix XXL 2: Mission Las Vegum) and was impressed by all the foliage in the first level. The game itself is old, so it was made around the limitations of non-shader consoles (i.e PS2). It starts at around 20 seconds:…
Now THIS is how you make a game fun. I was laughing my ass off just watching the game play, I can't imagine how much fun it will be to actually play it. Looks really nice too. [ame] http://www.youtube.com/watch?v=eN2-WSyRuO0[/ame] The melee attacks are priceless, and the manapult had me lol'n pretty hard.
Hello, I'm working on an aftermarket MPX SBR rifle model for a video game. I've started to create the high-poly barrel of the gun, of which has very small threading inside. I wanted to include this detail on the high-poly rather than try to create it using normal maps, but I've encountered a problem I have never had…
so in the stream they make 3 uvset for hair from xgen in unreal. one of them is a uv of a all the hair flattened based on the scalp so the artist can apply noise color on the hair. how to unfold the xgen hair to that haha im confused as hell
Hey! I wanted to share a video with you. It's a recording of a presentation I held at the SideFX booth during GDC. It covers how we used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1. Hope you find it useful! https://vimeo.com/207921165
Hi all. I'm looking into making a military truck for a current project I'm working on and was wondering how one would approach making the fabric section on the back of the truck. I also want to make it so the fabric attaches to the frame of the vehicle. Thanks in advance.
Hey guys I'm a noob at doing eyes and my school didn't really teach me about doing eyes. the way I did them were quite noobish. I modelled it just by adding a sphere then I textured it here's my uv layout and now my character looks weird Can someone tell me how to do proper eyes?