@insanephobia wait what ? feathers on a demon general? doesn't his lore say that his wings were burned? "Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth" I don't understand how the…
I’m Pete and I’m coming to you from RealtimeUK We are in the process of working on a couple of UE4 cinematic projects which are high quality and exciting productions. The core teams are in place for these projects and work is already underway - but we are now looking for additional talent to work with us over the next 4-5…
Blizzard Entertainment is looking for an exceptionally skilled 3D artist to work on our Heroes of the Storm and StarCraft II universes. The ideal candidate has extensive experience designing, modeling, and texturing a diverse visual range of in-game, real-time characters. This person has a solid grasp of form, color, and…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our development team! What is Pareidolia? Pareidolia is a 2D/3D puzzle platformer in development for PC and Second Screen. Players become a master puppeteer and manipulate props on a 3D stage (tablet) to cast platformable shadows in a…
You know how in most AAA games they have that brightness calibration thing where you adjust so that two images are visible and the last is just barely visible? I bet somebody here might know how that works, or it might be googleable. But I think the general idea must be that you try to keep the total values within a range,…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…