Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
We've got some great new releases to share with you! Everyone's asked for more texturing tutorials, and this week we add another great drop by the world famous Damian Lazarski! Back in the day he melted our faces with an amazing video on Creating Foliage for UDK, and now he's returned to teach us all about making great…
Valkyrie Entertainment is looking for a talented, team oriented Hardsurface Environment Artist to contribute to our projects. This is an on-site is a paid position. This position is for US residents only and relocation assistance can be provided for those living outside of the Seattle area. Responsibilities: Modelling…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for March and April. To clarify, this thread will be replaced by the official WIP / Challenge thread on Friday, March 2nd once the vote count is in and the concepts have been selected. Please wait to post your…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
Hello, everyone! I hope all of you are doing well. I got sick badly for almost two weeks. But I'm finally feeling better and I was able to go back to work on my project more. @Jack M. Thanks, Jack! I went back to reduce the edge's highlight on some of my props which look a lot better now. @Lucas Annunziata Thanks, Lucas!…
The only thing that really jumps out at me is that there just isn't a whole lot of character in this piece. I don't have any problem with the design, but I feel like what employers really want to see is how you can implement your own style into something like this while also nailing the concept. The issue with a prop like…
@Ged: Thank you very much for the paintover! I truly appreciate it. As you said, it is a bit over the top, but it does get the point across well. I will do my best to add some more fog/steam to add some more atmosphere. @BANGARANG!: Lots of awesome feedback there! Regarding the closed pod; I decided to close it up, both to…