TOFH: Alchemist is an Open World Third Person RPG set in a fantasy created setting known as the Realm of Eternity. In the Realm of Eternity, you will encounter different races, creatures, and locations to learn about and explore. Journey through the realm and uncover the secrets of the Alchemist. ‘TOFH’ is the abbreviated…
Greetings fighters, Howling Fury is a 2.5D versus fighting game project started only a few months ago taking its inspiration in franchises such as Street Fighter, The King of Fighters or Power Instinct (Gōketsuji Ichizoku) for example. The team counts only 2 members and we are looking to expand it by finding awesome…
A leading
publisher of digital and social games, Gameloft® has established itself as one
of the top innovators in its field since 2000. Gameloft
creates games for all digital platforms and is present on all continents,
distributing its games across 100 countries and employing over 6,000 employees. As Senior 3D…
Hello guys, I have many questions and I need guidance with Quixel because I can't figure out a good workflow. 1) Whats the optimal way of grouping/attaching elements for Quixel(3DS MAX)? * I made a simple candle stick which is made off two elements; the candle stick and a glass cover. I attached them together using…
This is my first post on polycount and I'd really like some help with loading a model in Source SDK's Itemtest. So, I created a model in Autodesk 3ds MAX 2012. 651 polygons. No bones. I didn't unwrap the UVW and texture it, I just used the material editor to give it colour and effects. I did use raytrace. I exported the…
Hey everyone, I have a plethora of issues / questions regarding 3ds Max. To make for easier reading, each question is numbered before going into more depth. 1) Is there any way to change geometry after already skinning a model for a CAT rig? Aka. Why is this happening to my model?! I've just finished rigging what is one of…
We are currently looking for a full time Sr. Character Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a…
Hi, I've been mulling over a few game designs for a number of years now whilst self learning the trade, as I'm sure we all do. I've recently boiled my current various designs down to a specific subset or genre if you will, and I've been developing the common framework technology behind them over the past few months. All of…
To avoid derailing Adam's thread I'm moving this discussion over here. I'll tackle these one at a time. These 3 are somewhat linked. To really answer this we need to talk about image formats and bit depth, so this is going to get a bit computer sciency, but read through it. We're all better artists for knowing how our…
Hello ! Well, this explains a lot :) First of all congratulations for your willingness to learn and study, you seem to have a great attitude towards all this. I would say that the pictures confirm that you are in a bit of a self-made echo chamber so to speak. You've obviously found something that works well for you, and it…