The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
Reflective materials (cubemapped). I want my shiny metal. Support for diffusely convolved cubemaps via reflections (per-pixel cubemap mip selection) would be real nice. blurry metals ftw. Some type of vertex-color driven wind system (for vegetation, cloth, etc). Would be useful for videos of these types of assets, and many…
I don't see seams on lowpoly mesh, it looks like that in Blender viewport for example: Maya and Blender have some smoothing settings for UVs, but in Zbrush I am not sure how can it be. For example I have a highpoly and lowpoly meshes, and I do "projectALL" LP on HP or just copy+paste UVs in UVmaster zplugin if necessary. I…
I would like to go on further and ask you why you have done the panels they way you have? The reason for all those panels with screws and such, would be for them to be easily retractable. That is, that installations are drawn on racks and shelf behind the panels. If you really thought of what installations and wires are…
I recently made a fan skin for Yorick. At the time of me making the skin, I was playing a good amount of Yorick and thought a Farmer themed skin would fit so well with Yorick. So thats what I drew. Originally I wasn't sure if I wanted to lean more towards Farmer or Gardener. I decided to go with farmer because I really…
Hello, there. I have noticed that there are already other threads that deal with sorting vertex indices in a specific order. But, these are meant to work from different axes or camera angles. I appear to have a different situation, although similar in this regard. Currently, I have a custom rollout in which I can select…
I am looking for an outstanding GUI artist. The feel is modern / Sci fi. I need someone that will create a more robust GUI. I need more then flat transparent gray boxes. This is not a game but an app. The most important aspect of the whole app is the UI interaction. I have a programmer who will code the UI but need the…
I'm writing a bit of an article for an Australian games magazine as part of a series on games development, in this case covering the difficulties of working games based on licensed IP - movies, tv series, cartoons, whathaveyou. For anyone who's ever had the mis/fortune to work on them, licensed games are a genre that have…
I have a question about animation in the game industry. For the most part, I don't see that many pure "Animator" positions open very often. Is it because game companies generally don't have specialized animators? Is this a trend that is changing? What about the difference between game animation and film animation? I…
hello all many apologies and thanks for your patience fresh meat looking for structural help on modeling human anatomy. Im working on a female 3d model and I'm happy with the majority of anatomy and construction, but I would appreciate suggestions on how to deal with the technical construction of hands and feet and how to…