Hey gang, In the process of getting ZBrush 4r6 and I was looking at videos of panel loops and the curve brushes. How effective are they for hard surface modeling? Take for example, this armor that I'm working on for this character:
Hi, does anyone know about types of cameras for RPG games? Today, not only uses isometric camera, an example is Diablo 3. Was wondering if anyone knows what kind of camera that is used by them, and if possible the configuration they use. Thanks
Thanks for the report. Does this crash with any scene or only specific scenes? If you load one of the example scenes from the library window are you able to render it?
I remember there was an example on the wiki with some circular floor piece and hand painted brick texture on it showing how its done but I couldn't find it now.
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Edge_Thickness Quick tip: Look at how Thick the edge are on this example. :) Just a small helper for when you start modelling the highpoly :)
If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )
The same happened with Arch model collections such as Evermotion. Almost all people use the same assets. Here's an example: https://youtu.be/rLDwP5lWdxw https://youtu.be/bsvbisleQ4E
yes i was trying to base it of some of the colours I have selected here, im thinking of changin a few things for example the colour of the large telescope and the walls
I wonder what % of the INDIE users will receive "Audit Letters" during month 1. (obtuse example : https://forums.cgsociety.org/t/got-audited-by-autodesk/1870442/ )
Hello Polycount. here's an example of some of the models i've uploaded yesterday to my Artstation: I have a couple more in there: https://www.artstation.com/macebo Thanks <3