John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
Quite a bit of cool stuff here! I particularly liked the sequences with the ships at 1:25, the ocean effect was pretty dang cool. Some things to take in mind while editing your video, the first part, featuring the FPS game was incredibly cutty. As soon as I tried to soak in what effect you were showcasing, it cut away to…
Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
This scene looks great! The night time version could use some lighting love though, it's really underlit and underexposed. It might help to look to some professional lighting for inspiration, for example https://litawards.com/winners/winner.php?id=2981&mode=win…
Different shaders use different specular lobes. Disney GGX is a commonly used one. Im guessing that’s why you’re seeing vastly different reflections at glancing angles… tools are probably using different ways to calculate how a roughness value will scatter the “rays” of light, and simulate the scattering of light that…
it was always characters but yes, eventually if you really enjoy stuff you "fan" out to the other aspect of the creation pipeline which is a good change of pace and could help with the "main" choice. For drawing anyway i took and environmental idea and made those into characters so meshing the two works for me here is an…
While I can't afford all the software I want/need, I tend to not pirate much anymore since I respect how much effort and knowledge is needed to make any of the software I like. The only real time I'll pirate software now is if it is expensive and the trial isn't long enough for me to actually learn how to use the software…
Dude, that's a bad example. He doesn't blackmail people into changing their opinions. I believe a closer example would be the rules and guidelines that every forum has. An example of one would be. "Don't flame..." and the relevant consequence is given for not following the rules, a ban. I can't see how this is different…
editing the texture would be my first choice, but I'll mention one other thing which might be worthwhile to try for similar issues. In zbrush you can project the details from one mesh to another. So what you can do is retopo the original scan using any of the retopo tools in zbrush. This is just to create a lower res…