Here is current log for next release [Only main one]. -[Keyhydra Buisness] : We're now part of ADN [Autodesk Developer network]. -[KeyHydra Core] Added support of upcoming Modifiers, Plugins, and Presets files. -[KeyHydra Core] Added Partial encryption of files. Will allow users to tweak default values to their taste.…
This looks more complicated then it actually is I'm sure you don't need as quite a step by step but I'll list it out for other people who might visit this thread - Switch your render to Mental Ray. F10 > common tab > Scroll down to Assign Renderer > switch production to Mental Ray. - In the material editor, create a new…
I was originally wanting to do film/television stuff, because of watching Reboot and Beast Wars. However when I entered college, it quickly became apparent I didn't like animation (which was my current major) It was Christmas break and I was kind of confused as to what I was going to pursue, when Hawkprey posted his…
This http://vimeo.com/13956397 is part of my lecture done for a local cg art gathering, where we shared techniques and ideas regarding modeling and animation for games, arch visualizations and more. In the beginning of this video I demonstrate the basic usage of polyboost for modeling purposes.Then I show real world…
cut the 8 bit shit. texture your fucking models for the love of god. Stop hiding behind cartoony styles, make some realistic stuff, aiming for photorealism. If you can hit photoreaslism then you can usually hit a specific non-photoreal style. pick characters or environments, you're not doing either one well enough. there…
Update! I've created a secondary, and a third presentation scenario within Unreal Engine V with the focus being on creating several alternate types of renders for vehicles that one could come across on ArtStation. The first render scenario was based on feedback from a friend of mine: Will Greenwood (Cloud Imperium Games)…
Hello, Im not sure if this is the correct place for this, apologies if it isn't. I was just wondering if anyone has been able to run the Steam Workshop on their mac successfully? I've managed to get it running through CS: go, but none of the colour sliders respond and the .vtf file doesn't wrap properly.. I've done dome…
thanks for the info guys, a couple more questions if I may. First of I agree the title computer games modeler inst the best! before I continue though, mat suggested to look at google and said to consider carbonmade templates, is this the best approach? I always though that if you have something that stands out from the…
I'd recommend ShaderFX, a node-based DX shader creator plugin for Max. Maybe not quite as powerful as writing it raw (or maybe even as the UE3 material editor) but it makes it very easy to throw together quick shaders and you can easily get a grasp of what can be done (and how it can be done) with shaders. It also has a…
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…