Vimeo Video
Shift u or v positive or negative 1 exactly.
MoP's HardShellEdge Script:
MoP's script exactly -
Original Thread
Gen Lightmass UV:
Automatically copies current UV's to a second channel and re-packs them.
**re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV Texture Editor.
Automatically Scale uvs to work for 2:1 or 1:2 ratio texture.
*Two versions*
gUV_Snapshot: Automatically scales uvs to 2:1 or 1:2 ratio to be square since maya until Autodesk gives us the max like option.
Also automatically renders a uvSnapshot named "uvSnapshot.tga" according to your current file structure. (may deposit in scenes instead of images)
HOW TO!
--You must set all non snapshot based uv's to invisible. Just select everything to not be included before running the script and use "Make Selected Invisible"
--Select all geometry (component mode) to be included in snapshot and run "UV Scale x:x Auto"
--After its done you can reset all invisible to visible with the "Make Invisible Visible" action.
And thats pretty much it.
[side note - if you're scaling for 2:1 ratio you cannot have uv's above or below v 0-1 uv space meaning don't shift them negative v or positive v
same for 1:2 but don't shift them negative u or pos u]
For the scripts/marking menu that
does not auto generate a uvSnapshot download
gUV_NoSnapshotgUV_Snapshot ||
gUV_NoSnapshot
It's still probably buggy, but I figured if I went ahead and released it some of you mel studs out there can probably give me clues to whats wrong.
Replies
Windows -> Settings -> Preferences -> Marking Menu Editor
It will ask if you want to load the files, click yes, and then select it in a list and set it to Hotkey Editor if you wish to set hotkey's or you can key it to be part of the hotbox.