The normal align is ripe for an overhaul. 1) It doesn't work with snaps, so trying to align the center of a face to the center of another face is nearly impossible. You can click and drag the align gizmo around when you are selecting your faces but they don't snap to anything. So you have to "align" and then snap, just…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
Glad you guys like the fire ;) Flora's in now and the rock formation's done. Things are a little on the photo real side, but i'm going to work on pulling that back... somehow, haha, don't know exactly how yet, but it'll happen. Probably start with the ground textures, they're from photo reference and cover most of the…
Hey all just wanted to show off a quick model I made for my kid. Its a unicorn piggy bank. I modeled and hollowed it in zbrush with the shell being a thickness of 1.6mm, then made the supports in maya which led me to the only issue I actually had with this project. An apparent glitch with slicing program Cura. Cura…
Hi, all. I'm a recent graduate student, but my portfolio is quite lacking at the moment, to say the least. I hate pretty much every 3D project I've ever done in school, except for this character that I started at the end of my second to last term. The rest range from run-of-the-mill amateur crap to topological eyesores.…
Hey Everyone, I am kind of crowd sourcing ideas on how to accomplish a task I have at hand. Here is the run down, I have a client who produces vinyl graphics for UTV's and would like to be able to do some renders of the graphics on a 3D model of the UTV itself. I have been given the templates that are actual spline paths…
Hello. I'm actually from 3dTotal, but I keep a login because I like the community here too. I wanted to let people know about a project I'm working on called "Spice Rack". It's a ribbon for 3d Studio Max that's similar to the ones you'd find in Word and Excel 2007. So far, I've developed the first tab to entirely replace…
Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…
Hi polycount. I learned to model on 3dsmax (and a little gmax, back in the day) and while I'm fairly literate in a lot of 3d software, I've always come back to max for modelling (because of the tools) and UV mapping (mostly just because I'm used to it.) However, I work for a fairly small company right now where I have some…
Hi, im just an ordinary modeler trying to catch up with this whole game-art thing, as this is where im planning to go with my education (Currently still in HS). I've followed a few current gen workflow tutorials that included xnormal. Xnormal looks like a wonderful tool but im still trying to grasp the way it acts and…