Hello everyone, I've been having an issue with an archvis type project. The built lighting looks absolutely fine everywhere but this particular mesh with rounded edges keeps receiving a lot of dark shading in flat areas which should be lit uniformly. I've completely redone the lightmap UVs, altered the smoothing/normal…
Hey guys. So I've been struggling a lot with the PBR workflow and I simply cannot get results like Marmoset. I have a few questions: 1. Apparently Specular isn't what it seems in UE4 and shouldn't be touched... so how would I define the reflectivity? - I read it's meant to be defined in roughness/glossy but that confused…
Hey everyone, I've been playing around with terrain in UDK trying to create a small environment. It's still pretty early along but I've already hit a snag. I'm using deco layers to quickly place trees on my terrain, but it seems that lightmass doesn't work on these meshes. I've double checked the mesh to make sure it…
Hi, I am looking for a 3d modeler that is a bit familiar with video game ready assets and that can : - Drop down the triangle and verticle/ polycount of existing models i - Fix lightmaps of certain 3d models - Rig existing models , such as the feet of a bear or vehicle tires. Please contact me via pm if you are interested.…
UPDATE I think I found a solution to the problem of crashing, but this doesn't fix the light bake. I had the reflection value to 2048 and read a post that had the same problem and he set the default to 128. I did my tests and the scene doesn't crash after putting many sphere reflection capture and the streaming texture…
Does this plugin support full game scenes? I use Blender 2.8 as my level design tool, as well as my lightmap baking tool. I export my levels in a single mesh, but with groups, so I can refer to them in my engine code in order to add game logic and culling. I use this in a FPS title, so levels tend to get big. A plugin like…
I've created a shading solution for Unity similar to Dota 2 : Game Shaders Volume 1 - Dota 2 I am currently working on shaders for static lightmapped objects and I need assets for testing purpose. I thought about using the Dota 2 map or at least a part of it. But I don't want to spend to much time at creating it again…
I was searching the forum for help with a similar issue. I'm not 100% sure this is the same problem you're experiencing but I've been having some trouble with modular pieces showing seams in UDK. The set piece is exactly 512 x 512 generic units in 3ds and it snaps correctly in UDK as far as I can tell but when I have…
When they are there, and have at least good symmetry tools like modo give me a ring im all ear then. And Maya always had old ass poly modelling tools, but the basics worked if you wherent to picky, when i tried Houdini it gave me even bigger headache then Blender or Lightwave. When i had to learn C4D i picked it up in a…
if you are asking from the perspective of it's viability in the workplace - in all the studios i've been in modo had scarcely any presence and was only used by the odd person, mostly by people who were previously using lightwave and struggled with max/maya. the app is not very young anymore either so i think it's safe to…