Wow, I guess many of you have given up on the show, since no one else commented yet ;) I thought this episode was pretty good, except for any scene that included that damn baby. Otherwise, it really felt back to norm
Everything is looking good, the armour and accessorise are looking great. Except the face which could probably use a bit more love, especially the lips. I think they need to be a bit fuller, and the line that the closed lips form is straight, it should be arched.
might want to narrow the jaw a bit its seems to be throwing off your proportions. I like the way the armor is turning out except for the breastplate so far. No real suggest for that though. Be sure to breakup that blue strap's consistency later on.
Yeah, this was discussed here (btw, good sleuthing MoP!). http://boards.polycount.net/showflat.php?Cat=0&Board=3&Number=4620&page=3&fpart=all No solution yet AFAIK, except to use another tool (Kaldera, ORB, etc.)
I luv this game. Although my vid card is weak and can only run at low except for a medium on textures....it is so much fun. I've found a place as medic. I had a blas last nicht. How about you guys, eh?
Im getting this annoying problem happening when Im painting and create a normal map from bump for this tileable texture. The whole texture turns black except one little section. Any help and suggestions would be greatly appreciated.
Im having this strange issue when baking from high poly to low poly with xNormal. Nothing special here, getting predictable results, except this! High specular on flat areas reveal these.. What could this be? Im not seeing anything strange in normal map.
@jth852: The space background is a skybox and then the Earth is a rotating shader. We baked in the earth reflection using reflection captures in Unity. All lighting in the scene was 100% baked there were no realtime lights in the scene except for the spinning satellite haha.
looks like the new patch broke my game. can barely get above 10 fps even in singleplayer at lowest details. before he patch i had a smooth 60fps with everything except AO on max
Haha, I hear ya there except I enjoy fine art quite a bit. I think it's because I want to work in concept art, I find a lot of what I learn with post-modernism useful.