Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Yep it's great, my wife and I stumbled into this last summer when we decided to rewatch them all over again, by ourselves before we let Layne watch them (she was 6). Kind of a parental review. I was gun-ho to plop the kiddo down and let her marinate in greatness but my wife, was a little skeptical that she was ready. She…
The thing is, almost every single personality trait can be reprogrammed in your brain with a bit of effort. shyness isnt something that you have to be saddled with for the rest of your life at all, however that person has to be looking to change it and you cant try to force them to change. I agree that that more outspoken,…
So basically you don't like Max's interface? With regards to Outliner being better than Select By Name, they fixed this in Max 2008 with the Scene Explorer, which is way more powerful than both. It has collapsible groups like Outliner, and a bunch of filtering options, and easy toggles for freezing/hiding/setting render…
Ick ick ick, I'm at my wits' end. I have no trouble making proper models which happily sit in their place; however, I dont know how to easily and properly manage groups of items in order to spread them out throughout my scenes. Here are the things that I have tried which havent worked for me, in Max 2016. I tried to copy…
I was able to develop the idea further tonight with the help of my roommate, Evan. We focused on defining rules of play by trying to mock-play the game which really helped me draft up some rules. Making the game work with the D20 system was a priority of mine. I have a group of high school friends that are playing a…
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter. To coincide with the launch of the new Polycount site, Polycount is teaming up with Valve Software to bring you the Team Fortress 2 Polycount Pack. Yes! That's right, an exclusive Polycount…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…