Hi.. this is kind of a noobish question but i made a mesh that has separate parts and separate uvs... how can i do multiple import of those cause i only see the option for just one object on one set of uvs
Seems like you're on the right page with most of these assumptions. Not sure exactly what you're asking so will ramble slightly. Your specs... Looks like you are using a software I don't. I usually bake in Topogun or ZBrush, but whatever works for you or your company is fine I'm sure. Moving obj or other files between…
I am having the same issues over and over when I do normal maps on hard surface cylindrical shaped objects. I've been trying different solutions but nothing seems to fix it. Does anybody have any suggestions to fix some of these normal map problems? High Poly exported from Zbrush, Low poly and cage exported from 3ds max,…
Hi, I'm having a problem with the "link" tool. I want to link the eyes and teeth to the head bone of a CAT rig. Before doing that, I reset xform and make sure to break all (if any) links. After that I link the eyes/teeth to the head bone but the objects moves forward. And, if I try to undo that, nothing happens.... Any…
Heya!! In my latest Realflow tutorial I show you how to attached your Realflow emitter to a moving object! Enjoy! [ame] http://www.youtube.com/watch?v=Ivaer_mwGTs[/ame] And thanks for watching! r
how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
Hiya, I'm retopologizing in Maya and want to use symmetry within Quad Draw but my symmetry is way off. I think it might be because I scaled up and centred everything in Maya because ZBrush offset and scaled things weirdly. I'd rather not work on half and mirror as the model is asymmetric in certain areas. Does anyone know…
Hi everybody! I'm new here and totaly new to maxscripting. I've looked around and it seems possible but no clue how to get started. I'm looking for a script that will allow me to resize the bitmap texture of a selected object. For example a cube in scene has an 512x512 diff map assigned to it and I would like to bring it…
I need to add thickness on render to flat object. i'm using v-ray + Maya. Is it possible? (This is cape of the character after the simmulation which need to be added thickness. Like after extrude). Thanks :)