Ok what I found. Low: -Inverted faces -Overlapping geometry -No smoothing groups in some area. -Haven't separated all smoothing groups into own uv islands. -Anything over 90 really needs a new smoothing group. Detaching geometry is the same as smoothing groups in game. Using smoothing groups is easier to work with…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
I'm making an Invader Zim style game with the same wacky visual style and cartoony colors. I tried to keep the same thick consistent outlines for all the details, also deformed the models to match the crazy look of the world. There will be characters, other objects and so on. Here's some visual tests for the environments…
Thanks for the kind words guys, I appreciate them :D Some brief background info on the designs; (From top to bottom in the original post): Ilya Mk I is a reconnaissance lander equipped with radar arrays as well as radar jamming equipment. It is an automated lander with no crew. The flat, cylindrical landing feet were…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Hello Name is Emma Chris, I am available and looking for remote Task I am a 3D Artist / 3D Modeler with over 5 years of experience modeling and texturing props and Making Environments for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Hard-surface modelling of…
- a lot of the art looks cool, and overall the demo gives the impression that the team could be nicely competent. - the video is too long. You have maybe 40 seconds of it that summarizes features, but you have another 5 1/2 minutes of showing off the same sort of stuff. I'd cut it to 2 minutes or so. - You comment about…
Games that feel timeless to me are often games that aesthetically would not change with newer engines or keep the same look and feel regardless of updates. Some examples to me of the former are Katamari Damarcy or Journey. Katamari has the same minimalistic style despite having iterations on XBox 360 and PS3. Journey has a…
[ QUOTE ] i agree that some games should be "taken further", but all your examples are mostly just existing franchises made into different, existing games. [/ QUOTE ] Thats really all you can do.. there are only 2 forms of creation.. variation of theme.. what cochtl just explained.. and something completly new.. and that…
Sorry for the stupid question. I'm a total noob. What is this animation that is usually used in browser games? I mean the slight movements of the knight and the highlights on the icons in the attachment. Is it a gif? Or maybe a video? Why can't I view these media files in the browser console? How does it work? How is it…