For this project, I have decided to a greenhouse concept under the name 'The Conservatorium'. I have plans to upload my work to the epic library store so users are able to download my asset pack and create their own greenhouses... or use the plants. with this said, i got onto researching into what type of items you may…
Hello everybody! Before to explain my project and which competencies i am looking for, i will start to present myself. Note : First, sorry for my english, it is not my native language. ;-) I am Kevin D., i have 29 years old and i live in the north of France. I did my studies in computer sciences (development), network and…
The hedge mesh: - Create a box with a few segments in it, 3x2x2, relax it so it softens up and drop a noise modifier on it to twist it around a little. Don't collapse the stack just yet, you can change the noise parameters to alter the hedges slightly. You can do the odd shaping by hand, I'm just lazy and like automation.…
Hi. Hope you guys can help me with this. have spend a couple of days trying to work this out already. btw It's the first time I'm working with games (Have been using Maya for some time). I'm Currently making a racing game for a school project. I have imported my terrain mesh that i have modelled in Maya and found two…
Hey Shep been quitely following this really nice stuff.looks brilliant. My gripe is id like to see some of the colours you have used on the central square roof supports transfered subtly down the main pillars more,as to me they looks too white,too clean....I know these bath house were preistine but certain areas would…
https://www.google.com/search?q=abandoned+structure&source=lnms&tbm=isch&sa=X&ei=TGVqUpH5D7GayQHouIC4Cg&ved=0CAcQ_AUoAQ&biw=1280&bih=862 So above is a link to a google image search for abandoned buildings....if you notice the general just disrepair and overall grunge that most of the images have.....and the lack of…
So because he strains and filters the crazy stories from all over that means whatever narrative he's driving is true? That's dangerously close to "it must be true, I read it on the internet!" I personally think you should cut out the middle man who's selling you a line of BS and drudging up whatever he can to make it look…
The most important thing to bear in mind that set dressing - and environment art in general for that matter - is always a series of logical decisions : "What am i placing, why am i placing it here, and what does it achieve". A good env artist decides on an internal logic for the scene, and runs through those considerations…
I see your wall of text, and raise you, one of my own. It seems like you might be fusing a few jobs together and want this person to be a lot of things. Technically minded but highly artistic, able to schedule and manage people but also getting a lot of work done. Those people are pretty rare and normally you hire people…
A see alot of glittering generalities in this thread but not much concrete and pointed advice. To the OP, the games industry is a hit or miss place,you can be fortunate and have a solid career in a company such as Valve or you can bounce around companies being treated as a resource as opposed to a person. As fun as games…