Hay guys Id like to toss out an idea for a mod that Im toying with and Id like a bit of input to see if there is some interest. The actual game play is not important but will be time based scoring rather than run and gun fraging. Basic premise will be about allowing someone who builds a player model a place in which to…
When texturing windows in an urban environment whats the best way? I've read people criticising the plastered on, real shop window method, stating that using an environment map for reflections would be best. However, does that not require the materials to be black so that the reflections show up? If a player is close to…
anyone know how to setup preview meshes for scale in UDK. there is a feature where if you hold down "\" in editor it will display a mesh of your choice for scale purposes. right now it is just a block but im trying to set the mesh to a player mesh i made. sofar i found the option in the…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
Yeah, funny enough one of the guys who worked on the AAHHH oculus port lives in winnipeg where i am, he did a presentation on the stuff they ran into for that game. Like you said they found they were able to just slightly rotate the camera at the point when the player jumps off the platform so the player doesn't notice.…
Hey Skyline, The high poly looks great! I would be careful with some of the sharper edges here: - Slide serrations - Player-facing edges of slide - Player-facing edges of x300. - Slide release lever(s) - Disassembly lever. These are the main ones after a quick glance. Some of these edges are already aliasing in the renders…
thing about magazines is they are always out of view from the player, being under the gun and all. reload anims typically move very fast and character hands usually cover at least a third of the magazine *when* reloading so geo there tends to be wasted, especially the top areas that are hidden inside the mag well 80% of…
agreed with pixelmasher, indeed whenever i make sewer lids, they always are decals. i think its a waste of geo modelling a lids, for two reasons: 1)players dont interact with them and 2) players dont give attention to them. unless obivously they are near an important interactive object, or similar. otherwise its somewhat a…
Sweet! looking forward to starting this, but I still haven't finished last months. since were dealing with foliage, I'm hoping someone can tell me how do I make a polygon/mesh always face the camera/player in UDK? in 3DS max it would be a look at constraint, but I don't know if UDK has something like that, I know game…
I played Rayman origins for about two hours, and I had a lot of problems visually. I couldn't follow players on the screen as they were so small and the backgrounds had lots of contrast. I think Metal Slug had the right idea here by slightly fading the background and giving the players black outlines, though I've not…