there is no "point" behind the character. the vertices indeed go down to a certain point which is the 0x 0y 0z position in the maya grid. i`m pretty sure all verts are merged but where do i delete non-skin history? because i guess i didnt do that.
I also started a completely new scene in Max, merged the eyelash hair object into it and exported it... and it somehow imports the eyebrow hair into UE5. How does this make ANY sense? It's exporting data that isn't even in the scene that it's being exported from... My mind is just frazzled.
Hi I was trying to open files from my old version of max in 2021 , but I can't as everytime it gives me error after it reach the conversion window, then crashes all ... is there any solution to fix this? I tried to import with merge the files but still not working.
Hi there! I'd like to represent you the tool for creating curves from tubes for Maya. Its main advantage is easiness of using. You may just select the geometry and the script will analise selection and create curves where it's possible. You may even select a group or tubes merged together. ArtStation - Marketplace Gumroad…
Looking for a Maya animator/rigger to break down a complicated CGI rig to be mobile game usable and have the animations already applied to the model stay intact while merging a few others. If interested email at yinkaalade@gmail.com If there are any question, ask here and I'll answer them to the best of my abilities. Thank…
Hi guys, As the title say`s, is there a script or a method to be able to select which objects from the FBX file to be imported?Like when you have a .max file and select merge and it gives you the option to select what objects you want to be imported. Thanks
Here is a 3d character I've been working on lately. It's still a WIP of course. Any critiques would be nice. The plan is to make it into a game ready character. As a question I'm wondering how best to export the zbrush subtools into topogun for retopology. Should I merge all the subtools together (55 in total) and then…
Well, this is my first attempt at modelling the female form. Using Max 8. And yes, that's TurboSmoothing, I'm merely using it as a reference of what I want it to look like when I'm done (minus cheating with TurboSmooth). She is still incomplete so please, let me know what you think
Trying to edit the uvs of a model, but it doesn't seem to get updated in the viewport or in renders. Pretty frustrating, any ideas why this is happening? Resetting xforms doesn't work, nor does merging the object in a new scene. The modifier is on top of the stack, deleting/reapplying doesn't work either. /e Using max 2009…
Pior, your position understandable and I appreciate the detailed clarification as well as it helps to understand your POV much better. There are actually a few other options available to the user regarding how they can obtain a license. In addition to the full version perpetual purchase, Indie does offer a perpetual $299…