im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?
I modeled a bed with blender for practice, but I'm stucked because I can not fix this issue. Thought it could be of my bad unwrap, but even with that at least I could bake normal maps base on my previous experience. Does anyone know how to fix this ? files are down below. bed_low bed_high…
Hello all There is a lot of incomplete things as ears details on legs and feet. It s my second character my reference is mostly anatomy and my goal is to create a normal character + learning some anatomy and acomodating with tools. Feel free to unleash critique please. ps: don t mind 10 pack i saw somewhere that few people…
As you can see the edge when I bake normal map ( high mesh from Zbrush) is wrong. Can anyone tell me what can I do to make it disappear. I need some tip for perfect normal map baking in Substance Painter. Thanks all
A while ago I got a Mac mini for uploading iOS apps to iTunes, but I don't feel like I'm getting nearly as much use out of it as I could. The piece of crap only has netbook-grade hardware, but I'm sure there's some way that an extra computer could benefit one's work. Does anyone have any ideas? At first I thought I might…
I found a lot of tutorials about reflection maps but nothing about a "reflection map mask", I need to know what it is for a work, someone knows how it works and can attach an example about it please? I would be eternally grateful to you! Thanks in advance :)
Apologies if this has already been asked before but I'm wondering how SP (2.3) baking differs from using a cage in any other application (I used Max 2015). I mostly mean the "Average Normals" box. I did some test bakes with it off, like Tim Bergholz says, but I ended up with seams like in an explicit mesh normals workflow.…
What does it look like applied to the model? As a general rule you shouldn't make any judgements as to the "quality" of a normal map bake by looking at it in 2d, check it on the model as something that may look off to you in the image may be essential to making it work on the model.