I am pretty happy with the update. Only 3 things were missing from what I was hoping for. Redesign, larger screen and NFC. I really don't get the majority of the complaints though. Pretty large spec bump 8mp camera with auto face detection and MUCH faster shutter (my biggest complaint of the iPhone 4 camera), oh and don't…
Neat. Not what I generally think of as a balor (based on D&D they're usually big demon typed guys, a bit like the balrog from Lord of the Rings. Presumably the name extends beyond Gygax's geek armies), but a nice piece of work nonetheless. I think the main thing thats making the posture look of is the fact that he's all…
Slain, really nice job here. like many, I agree the proportions are way off, but without alot of backwork you might have to just accept that fact at this point. i don't think it's such an issue when the helmet is on as the character becomes alot more inhuman. i don't know the lore on the character, is she synthetic to any…
Really nice stuff Ben. My favourite is the 3rd one down, probably because of the costume, but the face on the 2nd guy is best IMHO. My single crit is that the last guy's beard looks glued on - maybe because there's shadow at the top as well as the bottom? Either way, his facial hair looks pretty fake. The rest is really…
Yeah thought it would be something like this. I'm no dev, but if I remember correctly such implementation shouldn't be too hard to make once 2.5 is ready. Hold shift and click on the icons to enable other selection modes. This way you can have a combination of edge + vert, edge + face, edge + face + vert, etc. The same…
Thanks a lot, guys. I really appreciate your feedback and I think they've made a lot of difference... At least imo ;) I added some more shadows, cavity maps and what not to add some depth. I also decreased the spec highlights on many parts so that they wouldn't distract too much from the face. I tried making the face a bit…
Looking great bbob, I am a huge fan of this entire toony war project you have going on. I agree with Neox on the face being too similar, even if it is different than the German soldier this one feels more like a mini American to me rather than a little British guy. Maybe try googling some caricatures of the beatles to help…
Hey, everyone, I've been working on my Azula 3D fan art. Any critiques are welcomed I have her face currently fixed so I did a Zbrush BPR render with my Proxy Hair. Below the face and expressions I've done you will see the Hair cards I put which is rendered in Marmoset. The Issue I have with Zbrush to Marmoset so far it…
I have an interview for a job tomorrow and i need help with 3ds max... im a maya user since two years and i just entered 3ds max... Im so off... but i manage mostly the features. The thing is, im at the uvw right now and when i unfold it, all the face stay squares. In maya, we have unfold 3d which is the same, but before…
think you'd need to preprocess the mesh and encode the per vertex ratio of uv density to spatial density in say a vertex alpha channel. not sure on the best method to compute this but off the top of my head I'd say.... <area of all faces used by the vert >/<area of all map faces used by the vert>