I can understand that the scale of tool and subdivision level determines polygon density. Okay, i first started working with dynamesh, and soon arised the problem that i had too many polygons too soon. Now, i tried keep off DynaMesh and just control my level of detail by division and subdivisions, but now zBrush requires…
1 - How do you know that this is what killed the interview for you? The only time they may see it as an insta no (and I've had to do this in the past) is that if it is an entry level position and the applicant is from out of country, I simply can not hire them as an entry level position is not great grounds for a visa. Is…
Hey man, here a few things. Look at professional portfolios. From Weapon Artists or other Hard Surface artists. Does your work and portfolio reach the quality that they have? How are they presenting their work? How are they structuring their renders? From what I'm seeing is that you just haven't put in enough time yet. And…
And how does it look if you look at the exported texture in another 3d program? like, an engine for instance. If you go to Edit->Preferences in 3D Coat and then set Padding to Never (or Manual Selection and then click No after exporting the texture) 3D Coat will export the texture without inpainting in the UV gutters. You…
Hello! I'm currently working on a real-time 3D environment, but recently I've been creatively frustrated by my lack of understanding in certain elements. My scene includes many electrical boxes/cables densely tangled about, and I've attempted to model/deconstruct these things, but I'm still stuck. I really don't want to…
Does anyone know of a program that can convert video of people into 3d animated objects. ie… If i have a video of a human walking, it will convert that video into a dog walking like how adobe character animator/iphones animoji works with facial expressions. I was looking for a program that could mimic a a body movement…
Use the existing geometry on the cylinder walls as support loops. Block out the subtractive shape and adjust the segment count of the cylinder until there's sufficient supporting geometry and the subtractive geometry lands between the edge segments on the cylinder walls. Add support loops and merge into geometry that runs…
Quick question does anyone know if you can use Vector Art for 2D Mobile Games with unreal 4? i guess what I'm trying to say is could i create art in AI ( illustrator ) to create sprites/tileset for the 2d games I'm currently working on to use within unreal paper 2d.