Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
I just tried it on my machine and it worked. The script expects faces to be selected or it spits out an error. Are you sure you're not indenting it? #==========================================================================# round - Copywrite 7/7/2013# Author: Paul Lohman# free to use and modify for personal or…
Hi! Thanks for asking, edit out - *I wonder if we could get more info about your academic background and where your artwork (if any) currently stands. It gives a better idea of what you need to do portfolio wise and which skills you'd need to focus on. Sorry I didn't see that you are graduating from highschool, in that…
here's how it works atm. It works witha system where you create a material layer (from which you can create material layer instances), a material layer blend, and then a master material. The 3 work together to create the above. I only have 1 material layer and it looks like this. Also Since I've learnt about the reroute…