I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
Hey! So this is outside of my wheelhouse and I'm lost. I'm working on a character that has a lightsaber hilt on her hip, I want it to bounce and move as she walks/runs etc. I may be doing this completely wrong, but it's been working so far for me. I created the clothing and brought them in as different skeletal meshes and…
Ok, this is interesting. no UV's for highpoly models in game art. I am saying that Im multiplying the AO over the diffuse. It's what I learnt at digital tutors. This technique may be outdated though since the course where I learnt this from was made a few years ago. I am using 3ds Max's integrated baker, theres a 'render…
Been trying to find a 3ds max online tutor but it isnt working. For example superprof website requires me to pay without talking to the tutor first, who knows if the tutor is even available. Any trustworthy place i can find a tutor?
Skipping the dinosaur. I realize I am not that knowledgable there yet and my process is a bit amateurish and I wanted to take a step back and improve on that aspect. So I started a gnomon tutorial , following along there right now and slowing down. Early days…
Hey! Glad I found this! I've been trying to figure this out for a long long time. I studied faf's tutorial in vertex, but (sorry faf) after the tutorial a lot of things were still unclear to me. I think that the texture quality tepends havilly on the quality of the sculpt. If you look at the vertex tutorial by fanny, and…
Greetings Mr. Shadow, and welcome! I must say I'm pretty impressed. Your work is pretty solid for only 2 months of practice. You're well on your way to becoming a kickass animator. I recognize the push and the swing and roll as tutorials from Digital Tutors (if I'm not mistaken). It's not a bad thing that you've tried to…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…