Hi there, First let me introduce my problem: 1. I modelled a low poly head in max and then did all the detailing with zbrush. 2. When i finished the detailing stage in zbrush i took the low poly model of it back in max and unwrapped it. 3. Then noticed that i should have done the unwrapping before detailing in zbrush. 4.…
No idea what is going on, but did you use the FBX exporter from zBrush? In zBrush 4R8 and zBrush 2018 my FBX exporter looks different. Maybe something to try.
Hi everyone!! I'm new here, first off let me thank you for the work you do here, you're awesome guys! Second, my question: I did the next model in Zbrush, the goal is go for a game character for my first reel. I would like to ask you about the retopology. Which one is the right way? 1º Model the character full of details…
I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!