Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
@PixelMasher Hi Tim, watched your tutorial here: https://www.youtube.com/watch?v=eVPuvCAEz4Q Very informative, I read this info here on ue4 doc: https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/EmissiveGlow/index.html At the bottom of the page: Conclusion Adding Emissive Lighting to any Material is very…
I decided to start working on a new project, this time a weapon as well but instead of a fantasy weapon I went down the road of a modern military weapon, namely an MP5. I chose this as I felt that I wanted to see how well I could pull that off as I've barely made any modern military weapon at all. Here's what it looks like…
I feel like the weakest part is the design. I understand you worked from reference, but much of this weapon just doesn't make sense. There is something like a picatinny rail on top, but its flat, so you couldn't actually mount anything to it. The front and rear sights aren't really sights at all... Looking at the side…
Hey man, you have done a good job here, the main place to improve on is the general lighting you have painted. The main issue is that metal is pretty dark unless you have a specular highlight. If you rotate a knife for example you will see this specular highlight move around making the knife look either dark or really…
huh, oh shoot, i can't send a private message to Cholden... oh well, I'll write it here. First. THANK YOU so much for commenting on my work. It's been hard trying to understand all this current gen stuff so any response is good! I totally agree with you on the ice. I think it can use higher self illumination. I started to…
Hai gais! Ugh, I've been painting on and off during evenings. Slow going right now, just when I need to work hard to update portfolio. Such is the way. I might have to do another pass though and really exaggerate, I want the final result to be much more handpainted. The colors are a bit too bright right now, but I can…
on a organic practice break i continued to search for the best hard surface workflow. right now im practicing using the cad-modo workflow that i just found out about, didnt know anything about the rounded edges shader and was flabbergasted when read about it that i got myself an extra present this christmas, modo seems…
Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
Hey! New here too, first post! Good to meet :) Looks awesome! the lighting and rendering are great. Sorry, no design critique but I have some drawing feedback: When it comes to areas of improvement, the arms and hands stand out to me. I think you could add a little more structure to the forms. They look a bit bubbly and…