Thanks to all those who spent time responding and reading through my email. Hey you! Yeah, you! Can you professionally model, texture, rig and animate an anime style 3D model? Great! You're exactly what I'm looking for! The details: This job is a VERY well paid freelance job, for a professional high quality 3D anime style…
I'm heading up a small team of people who are trying to create a carmageddon-esque modification for ET:QW. Whilst I have had the idea for years, and announced the mod over a year ago, with the release of Quake Wars and the impending SDK are preparing to enter real development. We have a public Game Design Document…
Hi everyone, here's my issue: there are 3 models (a horse, a knight and a weapon) BUT when I apply a new light, it affects on only 2 of the models and the 3rd one remains dark. How to fix this?
"How do I make models for TF2 items?" Wow. The first time reading this type of question here... Anyways, Greetings newling, welcome to Polycount. If you wish to learn how to create model please do so by googling "how to model in Maya, XSI soft image, 3ds max, etc" You may need to learn how to draw a concept art for the…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…
Hey guys, I am new to modeling, especially in 3DS Max. I would love some feedback on a prop I am modeling: Its suppose to be a weapon crate from Borderlands :)
Please, before trying to use it in game, take a moment and read this -> http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling Hard surface modelling and smoothness aren't used in games directly. As the wiki explains it smoothness is about creating either models for baking normal maps (and other maps) or for…
What about Sweep a spline shape, down a path spline? It is fairly easy to edit a handful of spline verts and have it drastically change the geometry with very little effort. The UVs it gives you are also fairly decent and can tile well. You could also model out a long straight trench and then pathdeform(WSM) instances of…
Hello awesome people. Hope you all guys doing well and wish you all the best in coming year. I have couple questions regarding hard surface subd modeling for cinematics. I practice modeling complex items and stuck with some basic staff I guess. This is reference image that I'm trying to model 1. Should it be a single piece…