I'm so bad at hair cards laying. It's so bad and hard for me to control the hair. Then the hair also looks edgy in different places because there is no smoothness on it. I've been sitting morning to night for a week now and just having trouble even doing the first row of hair. I use Zbrush with the BEND Curve Modifier for…
ooof hard to describe; I've just recently learned how to make faces that cross the uncanny valley and that took me months of grueling work. A lot of it has to do with proportions; faces are so exacting that even a millimeter of change can trigger the instinct of, "that doesn't look right." I think a good place to start is…
Hey. I have an issue with my normal map. My low poly is triangulated, UV shell borders are hard and the other edges are soft. Before baking in Maya, I've exploded all. Then I've baked an object space normal with cage. The object space was nearly perfect. After converting the object space to tangent space in Hand Plane…
Guys! Why didn't anyone tell me that this hand painting business is so frikken hard! lol I had to redo the face so many times till I found the right technique to use, and the right skin tone. Funny thing is I spent most of my time on the legs, but I still can't get it right for some reason >.< The face isn't quite finished…
Cold Iron is a team of passionate game developers located in San
Jose, California. We’re a diverse group of veterans with decades of experience
developing and launching award-winning MMO and action titles on PC and console. Cold
Iron is seeking an experienced Senior Hard
Surfaces Artist to join our world class team on our…
Hello Everyone ! I am a 3D animation student and I am very exited to participate to this contest as it is my first ever. I decided to participate with this rig called Crocwarrior. Here is a pose I did to get my hands on it. The rig is pretty clean, the only thing I wont be able to do with it is open his mouth. Concept…
Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Hard Surfaces Artist to join our world class team on our…
you finished making the asset/character in maya/blender/3Ds etc then what? how do you handle hand-off? where do you do review/feedback with production/dev/marketing teams? is this even an issue?
Heya, So far I've been told by teacher(s) to keep things in quads and try to never get things in tris. I've been doing some reading into this to see WHY and all I can muster is that it's better for deforming geometry (faces) and meshsmoothing. This is all fine and dandy, but I find it hard to keep EVERYTHING in quads when…
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…