@JadeEyePanda Hmm, Not sure if you're talking about the concept or Motoko. With Motoko I wasn't aiming for a full on anime style as I'm fairly new to sculpting faces and wanted to keep her semi realistic looking. But if you're talking about the concept I'm planning to go realistic and using Kiko Mizuhara as my reference…
Definately a marko influence thanks guys, if someone wants to make that last guy feel free - although that doesnt mean I wont make a version of it some time too indian_boy - its just me deciding that I need to draw/paint more.. and that I should just do it and stop talking about it. Talk is cheap! Anyone can do this shit…
Mortal Kombat = Best video game movie evar. Either way though, it was a bit of an interesting interview. His stuff on Cannes is pretty much spot on. He may not direct intelligent movies, but he is a movie guy and knows what he's talking about. Fergs got a good idea, I'd rather sit in a pub and talk movies with him than go…
I don't like to animate without a story or character, and I can't do it without something written, so I figured I'd do my whole creative process when creating a character (or in this case a set of animations) in this thread just for the fun of it. I haven't decided on a rig yet, or even a name for this hypothetical…
Hey everyone, My small company (PushButton Labs) has an open slot for a full-time contractor doing 3D Character Animation in 3DS Max for our next game. This is a steady gig, off-site or on-site, probably 3-4 months of full-time animation work. If you are near Eugene, Oregon you are welcome to work on-site but definitely…
Wait, are you talking about using basic tools/filters in photoshop to get the same result, or writing custom plugins for photoshop to do the same algorithms? Obviously, if you're talking plugins, you can sell those too. My point was that the OP is unlikely to set up a script or action using basic tools/features in…
~ Man, I just finished talking to my friend who talked about how he lived in full poverty in indonesia and how his sister starved to death and how things were a little hard but he's glad he made it through. Then I immediately came on here and read how your finding hard that your art isn't coming along as fast as you'd…
i think this is fixed in their most updated release, that happens when you turn on Local reflections, it looks like an image is overlayed in the shadowing. I do not know for sure what causes this but you can also request assistance at the marmoset topics thread pasted in the top row of links before these posts in tech…
Ok, I think we are talking about different things. The samples in the Mirror properties are cone samples, I was talking about multisampling AA. Regarding AA, there is no point ever baking at more than double res. because once you get to 4xAA you start to hit diminishing returns and yea, it makes sense to reduce things that…
If you have an ACM account, this is a good paper. http://portal.acm.org/citation.cfm?id=1281608 One of the Lead Artists on the PGR series had a talk at the Develop 2007 conference, and a PDF on the Develop site, called "Textures and Shaders in the HD Era". Might try to find that. Also there was another Develop 2007 talk…