Hi all in the model below I am going to animate an orc in 3ds max. My question is should I attach the shoulder pad to the character (because if I add the bone would that not mess with the shoulder pad when it does an action) or not (if not what way can I animate a bother with the pad). Thank you.
Valkyrie Entertainment is looking for talented Animator to work in our downtown Seattle Studio. Key skills: Principles of Animation Hand keying Rigging Bonus: technical skills/scripting - reel with walk cycles Take a look at some of the things we've been working on to get an idea of the types of projects you may be asked…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
I will post here too , because i think is more active forum:D I watched Blizzard, Making of Reaper of Souls. They did a technique like, animating displacement map for more facial expression or detail animation [ame=" https://www.youtube.com/watch?v=f7zY6MVyAFo"]Blizzcon 2013 - Diablo III Reaper of Souls Cinematic Intro…
something we've been doing a fair bit in work with maya is animating models with various constraints and ik chains, and baking down the animation to bone rotation. I was wondering if anyone knows of a similar feature/plugin/script in max?
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us on one of our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the time for and so…
Hi, I have a new animation showcase up on vimeo and artstation: Genji Animation Spotlight This is part of a bigger post featuring artwork from various disciplines Heroes of the Storm 2.0 Art Blast Cheers!
I've been scouring different forum sites for help, so I hope I get lucky here! [fingers crossed] I'm working on making a little fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via…
.... animation is one of those things where you really, REALLY need to understand the principles of movement/animation, and NEED reference! if you`re serious about getting into it you need to get this book: the animators survival kit http://www.amazon.com/Animators-Survival-Kit-Richard-Williams/dp/0571202284 Read the book.…