I'll believe it when they release a tech demo. Until then I believe they can be adequately be disproved from a theoretical standpoint. "Trillions" of "atoms". Whatever. At 32 bit float precision an 8GB graphics card can hold just over 2 billion float 4's in memory. Even if they're streaming from the hard drive that's data…
DaFuture, what they're saying is the texture size to polycount ratio can vary so much that it's almost a rhetorical question. I mean, one can summarize to say a static object such as a mailbox that is below 500 polygons should hopefully fall in the 128x128 or 256x256 category and still shine, but that's in the hands of the…
Sort of off topic here, but people seem to think adding alpha is free, the truth of the matter is that a a compressed 1024x1024 with alpha is the same size as a compressed 1024x2048 without alpha, so adding alpha doubles the size of your diffuse texture. So really, in virtually every case, if you need some details with…
those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows. (if your asset doesnt have a 2nd unwrap and you cant get…
(i made a new account but im actually a shy polycounter of several years and I know how to model etc.) after a long break away from modeling I'm planning on making some buildings for Dayz. (i tagged Arma3 in this because it seems a lot of the workflow is identical but somethings are different and this post could help arma…
Hey guys, Remember when I told you I'd take some reference pictures on my trip to Rome so that you could use it? Well here it is! It turned out waaaay smaller than I thought it would (just enjoying stuff is more fun than walking around and thinking: oh hey that might be a nice textre) but it might be usefull to some. You…
Folks seriously , I gota laptop. Its time to start making 2d / 3d. It'll be a slow rampup for me but I've been too long out of commission. When was the last time you remember seeing anything for good ole Swampbug. NEVER. I come home from work to my 8 year old machine and just dont have it in me to make anything. Well the…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
Hi art folks, I could use a couple of pointers if anyone has the time. I'll try and keep this concise. Quick backstory for the sake of context- I market myself as an environment/props artist. I started a model of Thunderbird Shadow from the TV series Thunderbirds Are Go, just as a fun self-indulgent side project to improve…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…