I'm sure that this is more than likely a known thang' to most of you enviornment artists out there, but I'm reletively new to scene building. This all came to mind after working with the Halflife2 SDK, and seeing the way they created their textures. If you break it all down, there is a very simple system they used, which…
I have released an update to the Wall Worm tools (a collection of 3ds Max tools for sending assets to the Source Game Engine) today. It's a very large update that includes various new features and tools. I have not documented many but have added the changelog as well as a small discussion of it here. Among the new items…
Finally back working on this scene and I think it’s coming along well, but I could use some suggestions and critiques. Right now all the assets in the scene are textured. 90% of the scene is all from Substance Designer, a couple from Quixel, and a few modified in Photoshop for the final look. There are 129 static meshes in…
Yea the curve editor still kills FPS for me too, there are times I would love to see 3fps. Here are the results of my tests on my work machine (a below average machine), with a 100k tri mesh. Vista 64bit Ultimate i5 2.67GHz 8gb RAM GeForce GT 240 (I'll test it at home tonight which is a lot beefier system) Realistic…
I think the appeal of college, (and I would say it is warranted) is that for a lot of people it is EXTREMELY difficult to motivate yourself at home, by yourself with little technology in terms of good computing equipment. The Art Institutes for me was a place I spent all my time in the computer labs. I met other really…
Again.. ged points out what I'm feeling. Also I'm not some turnbased game hater, nor RPG hater. I played the first 6-7 FF games available in the US at least once. I haven't finished all of them... ok know what <gets ps1 games box> FF7, FF anthology (ff5 and ff6), FF Chronicles (Chrono Trigger & FF4), FF Origins (ff1 and…
A blank canvas is big... really big and its easy to screw up your scale. Since you really didn't say what program(s) you're using it makes it hard to be specific about setting up scale... I'm going to guess you are a student and you're learning Maya? Or are you going to build everything in UnrealEd? At work we use max for…
They are all the same machine, and play the same games. Only difference is the extras. Nothing has changed over time. All consoles go through the revisions to their chipsets over the years. There's about a dozen models of the NES and Genesis systems alone. But it makes no difference, they all work the same and look the…
hi guys, i came up with the idea that it would be cool if all the guys who made heads and stuff for the 128 thread would relase their heads (or models in any matter) for the public so that we could have the chance of making out own interpretation and to have something to skin over the holidays. Idealy stuff like 128x128 ,…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…