Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…
Hello everyone I'm new is just starting to use these modeling software Mudbox for example, 3DSMax sketchup and I used it as a graphics engine CryEngine 3 free sdk
http://student.gamemaker.nu/~patlil030/projects/ninjapirate.htm This is a prime example of how an indie game can be purely awesome. Great fun, awesome visuals, and it's made in GameMaker.
No, on both counts! Because you'll find as time goes on, progressively modeling objects of ever increasing complexity will require ngons or n-poles or triangles for certain situations where they're unavoidable not too which is really an efficient process in maintaining an effective edgeflow, that usually mitigates shading…
Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…