Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Actually never start it with "I". First sentance should draw them in with experience and wants. I don't work as an artist so this example is an altered version of my CL template. I've never been refused for an interview, nor ever not offered the position in an interview. Forgive me for saying 'nor ever not', it's 8.5am...…
Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…
I'd say it's not worth it to use LLM's for the vast majority of current use cases across *all* of the possible uses of AI. The main reason boils down to it being a short term "gain" for long term loss. When you use gen ai you are outsourcing thinking to it (for example you use it to generate concept art, the questions of…
Working on a pitch project for a new game involving a high-profile person. Hiring a contractor to create a set of forest-themed tilesets (2048x2048) as well as a parallax background image (3 sets of 1080p images) for it. I need extremely high quality, console-ready assets. I want to see examples of tilesets and environment…
This is often something ive been working on lately....but I cant figure out the right approaches or ideas to this... ok what I mean by toony style next gen is game models that have a more painterly look to it but still show there normals + spec maps clear as day. in example…
awesome : [FONT="] 3D character modeling/texturing artist needed [/FONT] [FONT="] [/FONT] [FONT="]We are looking for a capable modeling artist to work with our team on a 3D animated series project. Long term job offer, quality and professionalism required.[/FONT] [FONT="] [/FONT] [FONT="]Skills…
my bad I will explain it with more examples. usually if you want to bake normal map for mirror object you take the half uv and send it to other side and bake it right. for this example, it's not mirror object so doing this will be fine for baking ? as you can see I share uv island for the top and bottom so is this process…