Heyo Polycount, long time no see ! This winter I rediscovered Trench Crusade after seeing that they did a kickstarter campaign not so long ago. To be super honest I loved all the stuff that Mike Franchina has been doing within this theme, but just recently I got really sucked into the world with all the new lore that's…
Hmm, maybe i've skipped information. I meant that every tutorial i've watched the mesh is never in tris, like, in the video you can see the topology the entire time and ppl don't tend to triangulate it, then they export it back (mesh still in quads) and the shading looks fantastic. That's why i'm hitting my head against…
For our next project, an interactive health & safety training experience for the Oculus Quest, we're looking for support in Character Animation, Character Art and Level Art (Prop Modelling & Level Dressing). We will need a few character models along with some props to dress them with in order to create a bit of variety…
There’s not much of a difference in both. In technical terms yes, but I highly recommend the 4080 or 4080 Super over the 4090 simply because of one big reason. The 4090 has a realizability issue with the power connector which can get overheated and melt. It’s also not worth extra money for more performance. For a computer…
Yep, you can go either way and separate out all of the pieces, or combine them into a single file. The main advantage of using references is how easy it is to keep things up to date and make broad changes to the rig/skin/mesh. You change one or two files and it updates inside of all of the animation files everywhere. It…
thanks for your comments guys yes ultra it's for an indy game that I just started working on with some programmer (his idea, his project), I'm a ProEvo fan so I will try to have an influence on how the gameplay works so it feels abit like ProEvo the body is generic and it will stay that way so that faces can be changed…
I dunno what software you're doing the rigging in, but the skin wrap modifier in 3ds max allows you to transfer weights from one mesh to another and then reskin. They don't even need to be the same topology. You can auto rig a low poly from a rigged high poly, or rig a high poly from a rigged low poly! This feature really…
Always sucks to hear this....you are all talented cats..and I see your futures populated with awesome jobs. in the interm, if anyone wants to pick up some freelance rigging work, I have a contact that is looking for someone to rig in Maya. Details:...."They wouldn't have to do rig from scratch but rather use our custom rig…
Grommash Rig created during CG Master Academy - Rigging for Games Workshop Snowy Mountain created for a School Demo. Taught students how to create a Previs Environment in 10 days and how to set up Cameras in Unreal Engine 4. Simple Rexy Rig - 3 days of work including modeling, texturing, and rigging and Animated. Game…
I don't know how I can be more clear than "Do not rig this model. I will rig the model. I only need skinning." Then a few lines of conversation later, "All I need is the skin weights painted. Please do not rig the model." Edited to add: His question preceding the admonition not to rig was "Should I add controllers and rig…