Hey there! I'm ( yet again ) looking for a 3D modeling partner with which to split any benefits 4O | 6O. I've designed items for the Dota 2 workshop, but I am unable to 3D model the design myself, which is obviously a prerequisite to having a design chosen to be made into a Dota 2 cosmetic. I've worked in a simple art…
Hi my name is Nestor Chavez and I have been a 3d modeler for 7 years with 2+ years of game industry experience.I have obtained a degree in 3d design from Los Angeles Mission College Institute of Multimedia Arts.I have done various freelance gigs such as prototyping for inventors, visualization rendering, game character…
Arghms! This is the first time I've modelled a character before and its taking me ages. But I've really got stuck on the upper arms. I'm not sure if I've made the shoulders too big or how to connect the elbows... What I'm going for is a not-very-low poly guy, around 2700 tris. Just enough polys to bring out the anatomy and…
From: http://forum.lowpolyworkshop.com/topic/9028216/1/ Game engines turn 4-sided polygons into triangles. You can make a low poly model out of all 4-sided polygons if you really wanted. But since a 4-sided polygon is equal to two triangles, you will have double the amount of triangles needed in some places on your model.…
Thanks to all those who spent time responding and reading through my email. Hey you! Yeah, you! Can you professionally model, texture, rig and animate an anime style 3D model? Great! You're exactly what I'm looking for! The details: This job is a VERY well paid freelance job, for a professional high quality 3D anime style…
I'm heading up a small team of people who are trying to create a carmageddon-esque modification for ET:QW. Whilst I have had the idea for years, and announced the mod over a year ago, with the release of Quake Wars and the impending SDK are preparing to enter real development. We have a public Game Design Document…
"How do I make models for TF2 items?" Wow. The first time reading this type of question here... Anyways, Greetings newling, welcome to Polycount. If you wish to learn how to create model please do so by googling "how to model in Maya, XSI soft image, 3ds max, etc" You may need to learn how to draw a concept art for the…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Hi, We are looking for 3D character model, rigged and animated, for our Unity3D mobile game. - Maximun polygons under 30k - Custom animations between 8-10 animations per character - Required FBX file ready to import into Unity3D - Design aesthetic, preferably Overwatch 2 style but we don't mind any creative input from you.…
How can I rescale models that have been rigged with regular bones and animated? Now when I have finished my animation I want to rescale the model to fit my scale system but, whatever I try to do it brakes the rig and animation of the model. I used skin modifier for rigging but I didn't use envelopes with it. And I also…