Arghms!
This is the first time I've modelled a character before and its taking me ages. But I've really got stuck on the upper arms. I'm not sure if I've made the shoulders too big or how to connect the elbows...
What I'm going for is a not-very-low poly guy, around 2700 tris. Just enough polys to bring out the anatomy and teach me something, but not too few that its all textures.
![460e34e9a65b979337cb36568925825a.png](http://www.milfotos.org/images/460e34e9a65b979337cb36568925825a.png)
So does anyone have any good reference images/model for arms? Any techniques to share?
Also I would love all crits and paintovers you can give for the rest of the model. (Especially paintovers!) I'm sure the scale of somethign or another is a bit off and I have been looking at this way too long.
ALL CRITS WELCOME!
thanks!
Replies
http://free-textures.got3d.com/natural/free-character-references/index.html
They're good for basic body proportions; your character doesn't have to look like them but it's a good base ref.
Also it might be easier next time to delete the shoulder poly and extrude that ring of edges outwards along the arm instead of making the shoulder, the hands, and then trying to connect everything in between.
Good luck!
http://wiki.polycount.net/Limb_Topology
http://boards.polycount.net/showthread.php?t=46031
http://www.bobotheseal.com/personal_art.htm
http://www.bobotheseal.com/published_art.htm