Hello everybody, I made the concept below for a stylized house, that I want to model and have it optimized for videogames. I want to create a scene in Unreal Engine. (I'm a complete novice at this btw, so I apologize if my questions doesn't make much sense) I'm trying to plan ahead of time, how am I going to handle the…
I'm trying to make a model mod for a Gamebryo based game, but the last 3DS Max plugin is for 2010 while I use 2017 and are incompatible, so my only option is to import the model into Blender, where the plugin still works, and then export it as FBX for 3DS Max. There's an issue though. The Blender FBX plugin seems not to…
Hi! I really like your style, and I think your portfolio is very interesting, but what you add to it really depends on what you want to get out of it. If you're interested in working in games, then showing some full pipeline characters would defiantly be helpful, or if you're just doing 3d for fun just keep doing the busts…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
we are currently looking for a concept artist who wants to add new work to their portfolio. we are currently aiming for a sci-fi-based war-like environment so if you feel like your skills match that criteria then please drop a message with your portfolio. it will be great in building your portfolio and opening you to a…
this is a funny story and steve jobs is my hero. he sold pixar for 7 BILLON yeah i said billion dollars.. AND he became the largest shareholder of disney, and that makes him kind of own disney, who owns pixar, so steve jobs sold pixar to himself and got 7 Billion out of the deal. awesome. i wonder if george lucas is pissed…
hey folks I figured I'm almost at a crossroads in my career as an artist and should probably seek some direction. I was trained at algonquin college's animation program and am a graduate in traditional animation. I was hired by a local animation studio before I was able to finish the academic program, but my being hired…
[ QUOTE ] 2. Hmm, just don't go over 2min and show your best stuff first. Worst stuff last. [/ QUOTE ] Don't show your "worst stuff" at all Seriously. Only show your best stuff. If you must categorize the quality, I think someone already said: Best Best first, Second Best last. Not that I'm an expert, I'm just repeating…
I assume you are exporting the mesh maps, not the actual outputs? Normalmal would be named height + normal or something like that. AO also exists twice and you should just have to plug in the correct one. Just on my phone, so cant check myself. But it sure is possible