I'm new to PBR, wanting to explore that so am considering scrapping hand painting for photo real. Am I missing something with this way of thinking? Anyone know if I can still make this hand painted look work with PBR? edit : Funny. Just as I was writing that I was listening to the GameDev podcast special about PBR and they…
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
haha, Cody - me working at Kinkos previously my first instinct was to tell the wife just to get them printed somewhere and we can save $ on a printer. That said, she would like the convenience of printing her photos at home. And I would like to be able to print maps & recipes at my leisure.
When you are modelling a high poly detailed model directly in a 3D package, or even in Zbrush. What are some examples of when you should and should not model that detail vs painting in a normal detail using something like nDo?
Chiming in with my 2 cents worth of critique. I think there's too much clashing of styles happening here. Correct me if I'm wrong, but you're attempting to paint 2d animated characters with the impression of 3D rendering? At some point, I don't think the amount of attention you put into figuring out "perspective shadows"…
Disney Interactive Media Group (DIMG) is a segment of The Walt Disney Company (NYSE: DIS) responsible for the creation and delivery of Disney branded interactive entertainment and informational content across multiple platforms including online, mobile and video game consoles around the globe. DIMG core businesses include…
I downloaded the newest release of Mixer to try it out and was viewing a Quixel tutorial on YouTube to get started. In the video at the bottom of the Layers tap there are a couple masking buttons, one of which was used in the video to paint custom opacity maps for a material. However on my end I don't see either of those…
landscape blending (sort of) works by shifting weight between different layers. When you add to a channel it takes away from the weight in other layers at that point, when you remove weight it redistributes the weight to the other channels influence your paint point. Except when nothing has been painted on any of the other…
Hi! I'm trying to simulate a softbody dynamics in a curve, and there are old videos (from before Blender 2.81) showing that, once u have the curve parented to sth, the curve's first point become stuck/snapped to same position and the rest fall simulated. I'm doing the same thing and the whole curve falls. I've even hooked…