I like what your trying to achieve in this scene. There is alot of potential here. But I think your execution is somewhat... sloppy. I like the shapes over all, but in my option, the textures/UVs and modeling is wasteful. In an enclosed scene like this, i would put more effort into the in-game modeling and less into the…
Powerbored, I'd look at the Ripjaw Ram (2 x 4GB) and the Samsung Spinpoint F3 over the WD drive. It's faster and is generally the recommended choice for enthusiasts and those seeking performance. Don't listen to you're friend. The F3's are more reliable than a lot of the WD's. Also, don't worry about Sata III mechanical…
The layout is mostly fine. I would say you jsut need to shift some stuff around a little, to make sure you've got a little extra padding. Its especially bad up in the top left corner, you see those peices are nearly touching, with like less than 1 pixel inbetween. I would just do a once over and look for areas like that.…
I think the topic of your re-conceptualization of a classic character has been covered enough, so I'll comment on the technical aspect a bit. You're using 3 2048 maps. That's a lot of texture information that I think you could use more effectively. I imagine, as the model is now, we wouldn't really be able to tell the…
Ok, so with the bricks on the walls I am guessing are a texture atm? Best way to approach them would be to sculpt a few bricks in Zbrush. Lets say 3 or 4 bricks and make each side different so you pretty much tipple the usage out of them. Then you can use the 2.5D mode in Zbrush to create a tiled texture. Bake out you…
Yeah @MmAaXx , in a way that's precisely my point - comparing and evaluating multiple programs against a specific need is paramount. I am not saying that X or Z software in particular is necessarily the absolute best at it (although I have my own opinion on that based on experience and the particular kind of models I am…
The grip could use some more work. The front of the grip should be smoother, and both the grip safety and the rear of the grip seem too thick. The base of the magazine also extends a bit farther beyond the grip. I don't care for the color of the grips, nor for the lighter area on them. The screws are also typically inset…
Back in 1999, I saw SGI machines. The advantage the sales rep were selling was because the graphics card was integrated more directly with the processor it made the computer faster because the calculations were faster. A short time later graphics card got better and made those very good and expensive machines not worth it.…
I think you need to take a look at some High-poly modelling tutorials from 3d-palace, eat3d and Polycount Wiki. Subdivisionmodelling.com was awesome but I think it has since died. The problem is here I think youve tried to model too much of the ship too quick, and lost focus on the forms themselves. The presentation is…
you could start by organizing the parts by region, by asking: "which of these objects are Locally owned by the library vs which of these objects are Global to Pandaria?" some textures always go together, like the parts of the pillar and the bookshelf, so they should be on the same sheet. the hand rail is made from similar…