Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
I imported a base mesh from maya, into ZBrush and have begun sculpting. Is it possible to scale that mesh on an individual axis within ZBrush? I read somewhere that it is, but I think it said it needed to be a particular type of mesh and I'm too new to distinguish ZBrush's mesh types.
With the new release of the Zbrush, i am planning to start learning zbrush seriously. A decent Custom UI generally makes the process smoother therefore i tried to use other artists UI's. But unfortunately Custom UI's from the earlier version of the Zbrush doesnt work correctly with the latest release. I need a decent UI…
Ok, for some reason ZBrush has very weird Zooming behaviour and i dont know why. A year ago, i didnt have these problems: https://www.youtube.com/watch?v=itkYUxzgsPg https://youtu.be/V8OQGhRzS1E