Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…
Looks pretty good! The pointy deltoids look a little strange. The figure seems to have a lot of surface sinks (the infraspinatus area in pic 2 for example) which look odd.