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hulking mass - low poly normal mapped

polycounter lvl 18
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John Warner polycounter lvl 18
not sure who the concept is for this guy. if anyone knows, i'd be greatful.

hulk.jpg

example of the high poly mesh- detail added in zbrush.

leg.jpg

Replies

  • qubism
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    qubism polycounter lvl 18
    jesus christ what is it. it looks like it needs a massage
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    HAHAHAHA qubism!!!
  • Neo_God
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    Neo_God polycounter lvl 18
    That looks great! I love me some hulking monsters!
    I'd like to see a close up on the head when you get the chance to post some more pics.
    The only thing that bothers me about it, is that little patch of wrinkles on the arm with all the blade/claw things, it looks very off.

    With a good diffuse map, this thing could look seriously kick ass!

    The Concept does seem familiar though. But I have no idea who made it.
  • Jerome
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    Jerome polycounter lvl 18
  • TorQue[MoD]
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    TorQue[MoD] polycounter lvl 19
    earth-water02.jpg

    That's what it reminds me of... found this pic on Bobo the Seal's site, though I don't know who drew it since he didn't and there's no signature.
    Model looks great though.
  • Michael Knubben
    Yes, that's obviously the concept he had in mind. err...
    anyway, the model looks pretty good, but i think the flap between his arms, overspanning his chest is a bit weird, and some of the zbrushed (i guess) lines are a bit thin, and therefor look a bit cheap/fake (i'm talking about the lines on the weapon/hand here.)
    Apart from that, it looks very nice.
  • Josh_Singh
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    Josh_Singh polycounter lvl 18
    That reference belongs to an artist named Nick Zuccarello

    heres his website

    http://www.pinwire.com/nickz/LR_Version_3/html/splash.html

    THis Is awsome by the way! great work.
  • John Warner
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    John Warner polycounter lvl 18
    hey guys, sory for the last responce.

    thanks for the feedback gents!

    haha yah those muscles could probably do with a pretty little massage girl. come to think of it, there's a "masssage" parlor right next to vfs but i don't think it's that kind of massage wink.gif

    neo- yah, that section is the only part withought a normal map. it's fairly accurate to the concept, but i've been told to re-design the arm anyway. i'm not sure how i feal about it.. i'm pretty damn burned out after a year of school so i'm not sure if i'm gonna go back and fix him. maybe i will.

    and no, that's not the concept i've been working off. the concept i've been working off looks more or less exactly like the model.. except for minor little nit pickings which i didn't care about, which is, of course, the reason i didn't post the reference hehe.

    i'l try to upload a close up and some wires soon. sory about that.
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