Hey fellow Polycounters, I am very happy to announce that SceneMate a tool I have been working away at, is available for purchase! Asset Store Link: SceneMate Website Link: SceneMate Dramatically increase workflow speed with SceneMate. SceneMate is a collection of workflow enhancing tools all in one easy to use package.…
Two questions: The first question, Is there any script or feature for 3ds max 2011 that allows you to fill the volume of this curved wall with the set of rocks that I have + few more variations, as tightly as possible? Therefore making a rock wall. The second question, After the set of rocks are placed into the volume of…
Hi folks! Hope everyone had a great Thanksgiving! I have a couple of questions in regards to referencing objects and materials. What I'd like to do is create a library of materials and a library of more complex objects (with hundreds of parts) that would be used again and again for various projects. Then pull those objects…
I use AC3D to create content for a game I play, or at least I used to before they changed their system. They are terrible at providing documentation so there is no hope of getting any answers from them. Here are samples. These aren't the same models but they show the differences in the structure. 1st is the previous way i…
hello, I've used material manager from maya, exported as fbx and tried baking the ID map as vertex colors. However the maps turn out to be black no matter what. I've done the same exact procedure with an different object and it worked perfectly fine. Anyone know what's going on?
Hello, I'm just getting into sculpting with mudbox 2011, and got a question about working with multiple objects. For example, Imagine having one object as your character and another object representing some sort of belt. I imported the 'belt' object later, after I did some sculpting on the object I started with. Now I just…
Hello! I am working on a character with glasses. Lately i made the spectacles and a simple glass material for them. Its not terrible, not great. The problem is that skin displacement seems to disappear in areas obscured by the glass. I checked all roughness values in the glass mat thinking detail just gets blurred but that…
LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
Hi, I'll make it simple af I have a character walking on a street. I want to render them in different render layers (the background doesnt move while the character walks). But when i do, I lose all the shadows, spec, etc on my character. How can I do this in Maya and arnold 5.1 the easiest way possible? Ilts like urgent!…
Both of these software seems to have a decent set of features for aligning objects together and placing objects on other objects. But what are both similarities and differences between them ? I dont use aligning too much so I recently went in more depth and test some out and I was not little surprised to see Maya can not…