a friend of mine had the game installed by default on linux , played it and was funn , a tad weird sometimes but fun :) telling him to download the last version.
an addendum since there was a patch for 5.2 and more information has emerged on reddit and the Unreal forums HLOD building works if you disable virtual textures and set your landscape HLOD layer to use the Flatten rather than Flatten_VT template material. a note: Default HLOD layer settings will cause your landscape proxy…
Finally got the viewport to do what i want with vertex blending. anyone can tell me why my multiple light sources do not work? current set to default light.
I 'm using a stand alone standard Student Version of Maya 2016. The default layer panel below the channel box is not there. See image. I've tried : restarting, resetting preferences. ????
Edit: sorry I figered it out, I have a just as valid question how ever, how do you use a triangle or square instead of the default sphere in Sculptris ?
It's finished and I probably won't be making changes to it. Just wanted to pimp. It's 6849 polygons total and 39 texures no bigger than 128x128 totalling 495kb. Render is with Maya's default crap renderer.
For some reason when you use the edit poly modifier, all the MAX hotkeys change, is there a way to set your edit poly hotkeys to the same as the default editable poly hotkeys?