It varies depending on what you're doing and what the general production pipeline is like for the project. If you just want to sculpt a bitching dragon for example, there's no harm in doing it either way. With human characters in games on the other hand, sometimes life is easier when they are at similar scales and have…
I was wondering what you guys/gals use for spread value. Do you use the default value of 180? 180 doesn't seem to have much contrast compared to 162 (xnormals default) or 140. However, i could see this being totally fine. As a new user to these program, I sometimes assume things might be happening in the background to…
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
I know it's been asked before, but we are finally making the call to not have an art team build an entire map based on a pre-set design. Instead we want to break the various pieces of the "city" down so we have more options customization wise as the game expands. My question is, beyond certain features, it gets very hard…
Hey, So I've been doing some modding work for rfactor 2 and Assetto Corsa but currently non of them support pbr but i still want to use substance as my texturing program but obviously on export all of the roughness details etc I've added in don't show up in the base colour So i end up with flat textures pretty much with no…
Hi, I'm working with Megascans Unreal 4 Livelink with Unreal 4 version 4.19.2 - When I click on two material instances, as shown in your instruction videos, and click "Create Material Blend", it merely copies the Master Material with the white default tiles and doesn't carry over any other materials selected. "Reset…
also isnt there something that when you travel at lightspeed if you go against a simple dust particle it can bust a hole of the size os a billiard ball ? im very thrilled about this ! offtopic : but still we can save our environment, people with money just refuse ( water moved car for example ). We dig our own grave.
Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
I am fairly new to 3D modelling and this forum. I have an elevator car that someone else modeled that I would like to create an exterior for. I have created other 3D models but they were solid objects with no interiors like a helicopter. For some reason I struggle with creating an exterior for an object that already has an…