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Best Practice/Method for Breaking up a scene Modularly...

Enlighter
polycounter lvl 13
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Enlighter polycounter lvl 13
I know it's been asked before, but we are finally making the call to not have an art team build an entire map based on a pre-set design. Instead we want to break the various pieces of the "city" down so we have more options customization wise as the game expands.

My question is, beyond certain features, it gets very hard to determine what the pieces should be.

The game takes place in a city like environment (like Skate for any familiar with it). How far should things be broken down?

Is it insane to try and break it down as far as possible? i.e. road tiles, walkway tiles, rail pieces, ledge pieces, env objects, buildings, etc etc?

Any advice would be greatly welcomed as I am used to using toolsets that are similar to NWN where u create a base terrain mesh, then places trees and buildings and not much more.

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