I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
Hi all, I am a 3D artist in the UK and was hoping to share my work. I have previously worked with several game developers like Manchester-based Clever Beans on titles such as 'Gods Will Fall', and the fantasy game 'Cloudborn', from the team at Antler Interactive. I have experience with several studios including Sony,…
Some really nice prints being posted!! Top work! I really miss printing. Haven't been able to do it for ages due to physical limitations. Doesn't stop me making models to print though! Figured I might as well post some shots in case it sparks any interest. Anyway.. here's a few shots. It's made in a way that you could…
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge?Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Hi, I have been working on this project for a while. However, I am stuck at a point where I do not know what to do with it, specially with lighting and composition. I am trying to achieve a good lighting, and improve maybe the composition, camera angle for it. Also I need to polish stuff in terms of modelling and…
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Hi Guys,I made an add-on that speeds up the process of assigning materials saving clicks and time. I shows all the materials in a circle around the mouse and by just click one material it assign it to our selection, in both Object or Edict mode.https://blendermarket.com/products/radial-material-picker
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…