Senior Animator A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…
Greetings everyone, I'm a Technical Animator and Artist with a 9 year history in the games industry. I've worked on AAA and indie games across various game engines and software and have a very wide skillset, I'm looking for freelance oppertunities, while being open to other options if any great oppertunity presents itself.…
We’re looking for team players. We are looking for versatile artists who enjoy working in a collaborative online environment. At the moment, we’re looking for: * Digital hard-surface/organic artists * and/or Sci-fi painters and concept artists specializing in 3D, 2D, and general design conceptualization Mjolnir Software,…
For a variety of reasons I've switched work from a big AAA company/branch of MS to a small ios based games company. Fantastic change but money is much tighter and most of my work at home is now being done on an imac. I can't afford/don't want to use Maya or max (my go to app for years) so am looking to move to either…
This project will be the apex of your career as an animator. If you consider yourself in the top tier of video game animators and are ready to apply your talent to the next generation of video game consoles then this is the career for you. Does breathing life into characters and creating jaw dropping animation drive you?…
Hey everyone! Just released my first tutorial! https://gum.co/vertexnormals Shading errors? Normal maps with huge gradients and top of that compression artifacts? Tons of support edges but still not perfect? Your flat panel still not perfectly flat? In this tutorial I will show you how to get rid of those nasty shading…
Mood. Action. Atmosphere. Theme. Public Enemies by Team Penyx is an exercise in how to execute these things in the strongest of fashion. Amidst all of this is some of the finest "AAA" quality artwork we've ever seen posted at Polycount. It is no wonder that the Polycount Community voted on Public Enemy as being their #1…
Hello, We are looking for more members to join our team to help us develop a fantasy MMORPG. The game IS working (we are using an AAA engine). We need: - Concept artist/illustrator - 2D GUI designer (all in game UI ) - 2D texture artist (paint textures, semi-realistic/cartoon style) - 3D character artists (for all in game…
Unfortunately, due to the nature of the client and their projects I can only go into detail about these positions with highly qualified candidates. These positions are with a character team in SoCal for a large AAA game developer. This is an incredible team and opportunity for EXPERIENCED character artists with a track…
Circuits and Shields is searching a skilled 2D concept artist to create concepts for our spells/abilities. Circuits is a MOBA style game similar to LoL/HotS/DotA, so familiarity with those games would help. Your task is to draw up rough concepts for each spell based on a description. These concepts will then be passed on…